Change first two value with end two value> "00 04 00">"00 04 00" Look at first red line is "00 04 00" we have to convert this adress. Red lines are data start offset adresses and green lines are size of data.Įx. In the first image, I marked red and green lines. I was partially fixed mission191.dte file and made gameplay video of this mission. **-**Im using "DGVOODOO2" program for graphic fixes and windowed mode. When you delete broken mission file in "MISSION" folder, game reads original mission file where in the Resource.hog and starts normally. If this mission file is broken, game crashes. if you have the edited mission1.dte file in "./Starlancer/MISSIONS" folder, game reads this file fistly. If there is not the mission file, the exe look in to Resource.hog file.Įx. dte files in to the "./Starlancer/MISSIONS" folder. **-**I'm using the "H圎 editor" for editing. You can extract mission files from Resource.hog via SLEdit 2.0 program. **-**Totally 44 mission files in Resource.hog file. I start this post on reddit, maybe someone( prof soft devs ) ) can help this work and we can make progress. We should know the modding support of this game is weak. Maybe someone would like to add some contribute of this work. After a long time, I decided to share my exploratives about my little obsession SL mission editing.
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